This project was a big adventure because I had a chance to get some photogrammetry scans directly in Cambodia. In my role, I did most of the photogrammetry scan assets and make them modular and game-ready, create whole foliage, and prepared a marketing video.
The Fantasy Chapel Ruins is an atmospheric environment designed for real-time use in the Unreal Engine, featuring stunning photogrammetry assets. This captivating scene comes to life with authentic lighting, immersive sounds, and eye-catching visual effects. This versatile setting not only provides an engaging backdrop for games but also holds potential for utilization in virtual production screens, expanding the horizons of interactive experiences.